Birds on a Wire development update - December

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Birds on a Wire has actually been coming along these past few months, despite relatively nothing in our blog, sorry about that. New textures have been added for each bird, animations have also been added, and the gameplay has become a lot more predictable. Most of these additions came out of showing the game off at the wonderful Portland Indie Game Expo at the end of October. I had a lot of fun talking to people there and seeing how many played the game.

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A pop-up menu was added for the end of a round to show a score. I watched a few other games at the expo and realized that the game just needed way more animations and “juiciness”. The menu and score swoop in for that effect.


Keen observers also probably might notice that we’re no longer “Birds on Wire”, but “Birds on a Wire”. That’s mostly just how I felt like it was a losing battle. The former didn’t roll off the tongue or sound as clever as I thought it did, so I went with the flow instead.

Lastly I’m working on a Puzzle Mode for the game since that feels like the natural place to add more content and justify some kind of a price tag. It’ll be a simple design, you start with some birds already on the wire and you can see all the birds that will need to be added and then you need to figure out how to destroy all the birds from the wire. It’ll probably take some time to really flesh out most of the puzzles, but I look forward to getting that in the game.

Birds on a Wire will not be available free on itch.io any longer and likely for the foreseeable future. I’ll have announcements about potential release dates in the near future, so look out for that!

Until next time,

Saul

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